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This Digest of Rules of the National Football League has been
prepared to aid players, fans, and members of the press, radio, and
television media in their understanding of the game. It is not meant to
be a substitute for the official rule book. In any case of conflict
between these explanations and the official rules, the rules always
have precedence.
In order to make it easier to
coordinate the information in this digest, the topics discussed
generally follow the order of the rule book.
OFFICIAL'S JURISDICTIONS, POSITIONS, AND DUTIES
Referee
- General oversight and control of game. Gives signals for all fouls
and is final authority for rule interpretations. Takes a position in
backfield 10 to 12 yards behind line of scrimmage, favors right side
(if quarterback is right-handed passer). Determines legality of snap,
observes deep back(s) for legal motion. On running play, observes
quarterback during and after handoff, remains with him until action has
cleared away, then proceeds downfield, checking on runner and contact
behind him. When runner is downed, Referee determines forward progress
from wing official and, if necessary, adjusts final position of ball.
On pass plays, drops back as quarterback begins to fade back, picks up
legality of blocks by near linemen. Changes to complete concentration
on quarterback as defenders approach. Primarily responsible to rule on
possible roughing action on passer and if ball becomes loose, rules
whether ball is free on a fumble or dead on an incomplete pass.
During kicking situations, Referee has primary responsibility to rule
on kicker's actions and whether or not any subsequent contact by a
defender is legal. The Referee will announce on the microphone when
each period is ended.
Umpire
- Primary responsibility to rule on players' equipment, as well as
their conduct and actions on scrimmage line. Lines up approximately
four to five yards downfield, varying position from in front of
weakside tackle to strongside guard. Looks for possible false start by
offensive linemen. Observes legality of contact by both offensive
linemen while blocking and by defensive players while they attempt to
ward off blockers. Is prepared to call rule infractions if they occur
on offense or defense. Moves forward to line of scrimmage when pass
play develops in order to insure that interior linemen do not move
illegally downfield. If offensive linemen indicate screen pass is to be
attempted, Umpire shifts his attention toward screen side, picks up
potential receiver in order to insure that he will legally be permitted
to run his pattern and continues to rule on action of blockers. Umpire
is to assist in ruling on incomplete or trapped passes when ball is
thrown overhead or short. On punt plays, Umpire positions himself
opposite Referee in offensive backfield-5 yards from kicker and
parallel.
Head Linesman - Primarily
responsible for ruling on offside, encroachment, and actions pertaining
to scrimmage line prior to or at snap. Keys on closest setback on his
side of the field. On pass plays, Linesman is responsible to clear his
receiver approximately seven yards downfield as he moves to a point
five yards beyond the line. Linesman's secondary responsibility is to
rule on any illegal action taken by defenders on any delay receiver
moving downfield. Has full responsibility for ruling on sideline plays
on his side, e.g., pass receiver or runner in or out of bounds.
Together with Referee, Linesman is responsible for keeping track of
number of downs and is in charge of mechanics of his chain crew in
connection with its duties.
Linesman must be prepared to
assist in determining forward progress by a runner on play directed
toward middle or into his side zone. He, in turn, is to signal Referee
or Umpire what forward point ball has reached. Linesman is also
responsible to rule on legality of action involving any receiver who
approaches his side zone. He is to call pass interference when the
infraction occurs and is to rule on legality of blockers and defenders
on plays involving ball carriers, whether it is entirely a running
play, a combination pass and run, or a play involving a kick.
Line Judge
- Straddles line of scrimmage on side of field opposite Linesman. Keeps
time of game as a backup for clock operator. Along with Linesman is
responsible for offside, encroachment, and actions pertaining to
scrimmage line prior to or at snap. Line Judge keys on closest setback
on his side of field. Line Judge is to observe his receiver until he
moves at least seven yards downfield. He then moves toward backfield
side, being especially alert to rule on any back in motion and on
flight of ball when pass is made (he must rule whether forward or
backward). Line Judge has primary responsibility to rule whether or not
passer is behind or beyond line of scrimmage when pass is made. He also
assists in observing actions by blockers and defenders who are on his
side of field. After pass is thrown, Line Judge directs attention
toward activities that occur in back of Umpire. During punting
situations, Line Judge remains at line of scrimmage to be sure that
only the end men move downfield until kick has been made. He also rules
whether or not the kick crossed line and then observes action by
members of the kicking team who are moving downfield to cover the kick.
The Line Judge will advise the Referee when time has expired at the end
of each period.
Field Judge - Operates
on same side of field as Line Judge, 20 yards deep. Keys on wide
receiver on his side. Concentrates on path of end or back, observing
legality of his potential block(s) or of actions taken against him. Is
prepared to rule from deep position on holding or illegal use of hands
by end or back or on defensive infractions committed by player guarding
him. Has primary responsibility to make decisions involving sideline on
his side of field, e.g., pass receiver or runner in or out of bounds.
Field Judge makes decisions involving catching, recovery, or illegal
touching of a loose ball beyond line of scrimmage; rules on plays
involving pass receiver, including legality of catch or pass
interference; assists in covering actions of runner, including blocks
by teammates and that of defenders; calls clipping on punt returns;
and, together with Back Judge, rules whether or not field goal attempts
are successful.
Side Judge
- Operates on same side of field as Linesman, 20 yards deep. Keys on
wide receiver on his side. Concentrates on path of end or back,
observing legality of his potential block(s) or of actions taken
against him. Is prepared to rule from deep position on holding or
illegal use of hands by end or back or on defensive infractions
committed by player guarding him. Has primary responsibility to make
decisions involving sideline on his side of field, e.g., pass receiver
or runner in or out of bounds.
Side Judge makes decisions
involving catching, recovery, or illegal touching of a loose ball
beyond line of scrimmage; rules on plays involving pass receiver,
including legality of catch or pass interference; assists in covering
actions of runner, including blocks by teammates and that of defenders;
and calls clipping on punt returns. On field goals and point after
touchdown attempts, he becomes a double umpire.
Back Judge
- Takes a position 25 yards downfield. In general, favors the tight
end's side of field. Keys on tight end, concentrates on his path and
observes legality of tight end's potential block(s) or of actions taken
against him. Is prepared to rule from deep position on holding or
illegal use of hands by end or back or on defensive infractions
committed by player guarding him.
Back Judge times interval between plays on 40/25-second clock plus
intermission between two periods of each half; makes decisions
involving catching, recovery, or illegal touching of a loose ball
beyond line of scrimmage; is responsible to rule on plays involving end
line; calls pass interference, fair catch infractions, and clipping on
kick returns; and, together with Field Judge, rules whether or not
field goals and conversions are successful.
Definitions
1. Chucking: Warding off an opponent
who is in front of a defender by contacting him with a quick extension
of arm or arms, followed by the return of arm(s) to a flexed position,
thereby breaking the original contact.
2. Clipping: Throwing
the body across the back of an opponent's leg or hitting him from the
back below the waist while moving up from behind unless the opponent is
a runner or the action is in close line play.
3. Close Line Play:
The area between the positions normally occupied by the offensive
tackles, extending three yards on each side of the line of scrimmage.
4. Crackback:
Eligible receivers who take or move to a position more than two yards
outside the tackle may not block an opponent below the waist if they
then move back inside to block.
5. Dead Ball: Ball not in play.
6. Double Foul: A foul by each team during the same down.
7. Down: The period of action that starts when the ball is put in play and ends when it is dead.
8. Encroachment: When a player enters the neutral zone and makes contact with an opponent before the ball is snapped.
9. Fair Catch: An
unhindered catch of a kick by a member of the receiving team who must
raise one arm a full length above his head while the kick is in flight.
10. Foul: Any violation of a playing rule.
11. Free Kick:
A kickoff or safety kick. It may be a placekick, dropkick, or punt,
except a punt may not be used on a kickoff following a touchdown,
successful field goal, or to begin each half or overtime period. A tee
cannot be used on a fair-catch or safety kick.
12. Fumble: The loss of possession of the ball.
13. Game Clock: Scoreboard game clock.
14. Impetus: The action of a player that gives momentum to the ball.
15. Live Ball: A ball legally free kicked or snapped. It continues in play until the down ends.
16. Loose Ball: A live ball not in possession of any player.
17. Muff: The touching of a loose ball by a player in an unsuccessful attempt to obtain possession.
18. Neutral Zone:
The space the length of a ball between the two scrimmage lines. The
offensive team and defensive team must remain behind their end of the
ball. Exception: The offensive player who snaps the ball.
19. Offside: A player is offside when any part of his body is beyond his scrimmage or free kick line when the ball is snapped.
20. Own Goal: The goal a team is guarding.
21. Play Clock: 40/25 second clock.
22. Pocket Area:
Applies from a point two yards outside of either offensive tackle and
includes the tight end if he drops off the line of scrimmage to pass
protect. Pocket extends longitudinally behind the line back to
offensive team's own end line.
23. Possession:
When a player controls the ball throughout the act of clearly touching
both feet, or any other part of his body other than his hand(s), to the
ground inbounds.
24. Post-Possession Foul:
A foul by the receiving team that occurs after a ball is legally kicked
from scrimmage prior to possession changing. The ball must cross the
line of scrimmage and the receiving team must retain possession of the
kicked ball.
25. Punt: A kick made when a player drops the ball and kicks it while it is in flight.
26. Safety:
The situation in which the ball is dead on or behind a team's own goal
if the impetus comes from a player on that team. Two points are scored
for the opposing team.
27. Shift: The movement of two or more offensive players at the same time before the snap.
28. Striking: The act of swinging, clubbing, or propelling the arm or forearm in contacting an opponent.
29. Sudden Death:
The continuation of a tied game into sudden death overtime in which the
team scoring first (by safety, field goal, or touchdown) wins.
30. Touchback:
When a ball is dead on or behind a team's own goal line, provided the
impetus came from an opponent and provided it is not a touchdown or a
missed field goal.
31. Touchdown: When
any part of the ball, legally in possession of a player inbounds,
breaks the plane of the opponent's goal line, provided it is not a
touchback.
32. Unsportsmanlike Conduct: Any act contrary to the generally understood principles of sportsmanship.
Field
1. Sidelines and end lines are out of bounds. The goal line is actually
in the end zone. A player with the ball in his possession scores when
the ball is on, above, or over the goal line.
2. The field is rimmed by a white border, six feet wide, along the sidelines. All of this is out of bounds.
3. The hashmarks (inbound lines) are 70 feet, 9 inches from each sideline.
4. Goal posts must be single-standard type, offset from the end line
and painted bright gold. The goal posts must be 18 feet, 6 inches wide
and the top face of the crossbar must be 10 feet above the ground.
Vertical posts extend at least 30 feet above the crossbar. A ribbon 4
inches by 42 inches long is to be attached to the top of each post. The
actual goal is the plane extending indefinitely above the crossbar and
between the outer edges of the posts.
5. The field is 360 feet long and 160 feet wide. The end zones are 30
feet deep. The line used in try-for-point plays is two yards out from
the goal line.
6. Chain crew members and ball boys must be uniformly identifiable.
7. All clubs must use standardized sideline markers. Pylons must be used for goal line and end line markings.
8. End zone markings and club identification at 50 yard line must be
approved by the Commissioner to avoid any confusion as to delineation
of goal lines, sidelines, and end lines.
Ball
1. Thirty-six approved footballs will be used in games played outdoors (24 indoors).
Coin toss
1. The toss of coin will take place within three minutes of kickoff in
center of field. The toss will be called by the visiting captain. The
winner may choose one of two privileges and the loser gets the other:
(a) Receive or kick (b) Goal his team will defend
2. Immediately prior to the start of the second half, the captains of
both teams must inform the officials of their respective choices. The
loser of the original coin toss gets first choice.
Timing
1. The stadium game clock is official. In case it stops or is operating
incorrectly, the Line Judge takes over the official timing on the
field.
2. Each period is 15 minutes. The intermission between the periods is
two minutes. Halftime is 12 minutes, unless otherwise specified.
3. On charged team time outs, the Field Judge starts watch and blows
whistle after 1 minute 50 seconds, unless television does not utilize
the time for commercial. In this case the length of the time out is
reduced to 40 seconds.
4. The Referee will allow necessary time to attend to an injured player, or repair a legal player's equipment.
5. Each team is allowed three time outs each half.
6. Time between plays will be 40 seconds from the end of a given play
until the snap of the ball for the next play, or a 25-second interval
after certain administrative stoppages and game delays.
7. Clock will start running when ball is snapped following all changes of team possession.
8. With the exception of the last two minutes of the first half and the
last five minutes of the second half, the game clock will be restarted
following a kickoff return, a player going out of bounds on a play from
scrimmage, or after declined penalties when appropriate on the
referee's signal.
9. Consecutive team time outs can be taken by opposing teams but the
length of the second time out will be reduced to 40 seconds.
10. When, in the judgment of the Referee, the level of crowd noise
prevents the offense from hearing its signals, he can institute a
series of procedures which can result in a loss of team time outs or a
five-yard penalty against the defensive team.
Sudden death
1. The sudden death system of determining the winner shall prevail when
score is tied at the end of the regulation playing time of all NFL
games. The team scoring first during overtime play shall be the winner
and the game automatically ends upon any score (by safety, field goal,
or touchdown) or when a score is awarded by Referee for a palpably
unfair act.
2. At the end of regulation time the Referee will immediately toss coin
at center of field in accordance with rules pertaining to the usual
pregame toss. The captain of the visiting team will call the toss.
3. Following a three-minute intermission after the end of the
regulation game, play will be continued in 15-minute periods or until
there is a score. There is a two-minute intermission between subsequent
periods. The teams change goals at the start of each period. Each team
has three time outs per half and all general timing provisions apply as
during a regular game. Disqualified players are not allowed to return.
Exception: In preseason and regular season games there shall be a
maximum of 15 minutes of sudden death with two time outs instead of
three. General provisions that apply for the fourth quarter will
prevail. Try not attempted if touchdown scored.
Timing in final two minutes of each half 1. On kickoff, clock does not
start until the ball has been legally touched by player of either team
in the field of play. (In all other cases, clock starts with kickoff.)
2. A team cannot buy an excess time out for a penalty. However, a
fourth time out is allowed without penalty for an injured player, who
must be removed immediately. A fifth time out or more is allowed for an
injury and a five-yard penalty is assessed if the clock was running.
Additionally, if the clock was running and the score is tied or the
team in possession is losing, the ball cannot be put in play for at
least 10 seconds on the fourth or more time out. The half or game can
end while those 10 seconds are run off on the clock.
3. If the defensive team is behind in the score and commits a foul when
it has no time outs left in the final 30 seconds of either half, the
offensive team can decline the penalty for the foul and have the time
on the clock expire.
4. Fouls that occur in the last five minutes of the fourth quarter as
well as the last two minutes of the first half will result in the clock
starting on the snap.
Try
1. After a touchdown, the scoring team is allowed a try during one
scrimmage down. The ball may be spotted anywhere between the inbounds
lines, two or more yards from the goal line. The successful conversion
counts one point by kick; two points for a successful conversion by
touchdown; or one point for a safety.
2. The defensive team never can score on a try. As soon as defense gets
possession or the kick is blocked or a touchdown is not scored, the try
is over.
3. Any distance penalty for fouls committed by the defense that prevent
the try from being attempted can be enforced on the succeeding try or
succeeding kickoff. Any foul committed on a successful try will result
in a distance penalty being assessed on the ensuing kickoff.
4. Only the fumbling player can recover and advance a fumble during a try.
Players-substitutions
1. Each team is permitted 11 men on the field at the snap.
2. Unlimited substitution is permitted. However, players may enter the
field only when the ball is dead. Players who have been substituted for
are not permitted to linger on the field. Such lingering will be
interpreted as unsportsmanlike conduct.
3. 12 men delayed in huddle-illegal substitution.
4. Offensive substitutes who remain in the game must move onto the
field as far as the inside of the field numerals before moving to a
wide position.
5. With the exception of the last two minutes of either half, the
offensive team, while in the process of substitution or simulated
substitution, is prohibited from rushing quickly to the line and
snapping the ball with the obvious attempt to cause a defensive foul;
i.e., too many men on the field.
Kickoff
1. The kickoff shall be from the kicking team's 30-yard line at the
start of each half and after a field goal and try-for-point. A kickoff
is one type of free kick.
2. A one-inch tee may be used (no tee permitted for field goal or try
attempt) on a kickoff. The ball is put in play by a placekick or
dropkick.
3. If the kickoff clears the opponent's goal posts it is not a field goal.
4. A kickoff is illegal unless it travels 10 yards OR is touched by the
receiving team. Once the ball is touched by the receiving team it is a
free ball. Receivers may recover and advance. Kicking team may recover
but NOT advance UNLESS receiver had possession and lost the ball.
5. When a kickoff goes out of bounds between the goal lines without
being touched by the receiving team, the ball belongs to the receivers
30 yards from the spot of the kick or at the out-of-bounds spot unless
the ball went out-of-bounds the first time an onside kick was
attempted. In this case the kicking team is to be penalized five yards
and the ball must be kicked again.
6. When a kickoff goes out of bounds between the goal lines and is
touched last by receiving team, it is receiver's ball at out-of-bounds
spot.
7. If the kicking team either illegally kicks off out of bounds or is
guilty of a short free kick on two or more consecutive onside kicks,
receivers may take possession of the ball at the dead ball spot,
out-of-bounds spot or spot of illegal touch.
Safety
1. In addition to a kickoff, the other free kick is a kick after a
safety (safety kick). A punt may be used (a punt may not be used on a
kickoff).
2. On a safety kick, the team scored upon puts ball in play by a punt,
dropkick, or placekick without tee. No score can be made on a free kick
following a safety, even if a series of penalties places team in
position. (A field goal can be scored only on a play from scrimmage or
a free kick after a fair catch.)
Fair catch kick
1. After a fair catch, the receiving team has the option to put the
ball in play by a snap or a fair catch kick (field goal attempt), with
fair catch kick lines established ten yards apart. All general rules
apply as for a field goal attempt from scrimmage. The clock starts when
the ball is kicked. (No tee permitted.)
Field goal
1. All field goals attempted (kicker) and missed from beyond the
20-yard line will result in the defensive team taking possession of the
ball at the spot of the kick. On any field goal attempted and missed
where the spot of the kick is on or inside the 20-yard line, ball will
revert to defensive team at the 20-yard line.
Safety
1. The important factor in a safety is impetus. Two points are scored
for the opposing team when the ball is dead on or behind a team's own
goal line if the impetus came from a player on that team.
Examples of Safety:
(a) Blocked punt goes out of kicking team's end zone. Impetus was
provided by punting team. The block only changes direction of ball, not
impetus.
(b) Ball carrier retreats from field of play into his own end zone and is downed. Ball carrier provides impetus.
(c) Offensive team commits a foul and spot of enforcement is behind its own goal line.
(d) Player on receiving team muffs punt and, trying to get ball, forces
or illegally kicks (creating new impetus) it into end zone where it
goes out of the end zone or is recovered by a member of the receiving
team in the end zone.
Examples of Non-Safety:
(a) Player intercepts a pass with both feet inbounds in the field of
play and his momentum carries him into his own end zone. Ball is put in
play at spot of interception.
(b) Player intercepts a pass in his own end zone and is downed in the
end zone, even after recovering in the end zone. Impetus came from
passing team, not from defense. (Touchback)
(c) Player passes from behind his own goal line. Opponent bats down ball in end zone. (Incomplete pass)
Measuring
1. The forward point of the ball is used when measuring.
Position of players at snap
1. Offensive team must have at least seven players on line.
2. Offensive players, not on line, must be at least one yard back at snap. (Exception: player who takes snap.)
3. No interior lineman may move after taking or simulating a three-point stance.
4. No player of either team may invade neutral zone before snap.
5. No player of offensive team may charge or move, after assuming set
position, in such manner as to lead defense to believe snap has
started. No player of the defensive team within one yard of the line of
scrimmage may make an abrupt movement in an attempt to cause the
offense to false start.
6. If a player changes his eligibility, the Referee must alert the defensive captain after player has reported to him.
7. All players of offensive team must be stationary at snap, except one
back who may be in motion parallel to scrimmage line or backward (not
forward).
8. After a shift or huddle all players on offensive team must come to
an absolute stop for at least one second with no movement of hands,
feet, head, or swaying of body.
9. Quarterbacks can be called for a false start penalty (five yards) if
their actions are judged to be an obvious attempt to draw an opponent
offside.
10. Offensive linemen are permitted to interlock legs.
Use of hands, arms, and body
1. No player on offense may assist a runner except by blocking for him. There shall be no interlocking interference.
2. A runner may ward off opponents with his hands and arms but no other
player on offense may use hands or arms to obstruct an opponent by
grasping with hands, pushing, or encircling any part of his body during
a block. Hands (open or closed) can be thrust forward to initially
contact an opponent on or outside the opponent's frame, but the blocker
must work to bring his hands on or inside the frame. Note: Pass
blocking: Hand(s) thrust forward that slip outside the body of the
defender will be legal if blocker worked to bring them back inside.
Hand(s) or arm(s) that encircle a defender-i.e., hook an opponent-are
to be considered illegal and officials are to call a foul for holding.
Blocker cannot use his hands or arms to push from behind, hang onto, or
encircle an opponent in a manner that restricts his movement as the
play develops.
3. Hands cannot be thrust forward above the frame to contact an
opponent on the neck, face or head. Note: The frame is defined as the
part of the opponent's body below the neck that is presented to the
blocker.
4. A defensive player may not tackle or hold an opponent other than a
runner. Otherwise, he may use his hands, arms, or body only: (a) To
defend or protect himself against an obstructing opponent.
Exception: An eligible receiver is considered to be an obstructing
opponent ONLY to a point five yards beyond the line of scrimmage unless
the player who receives the snap clearly demonstrates no further
intention to pass the ball. Within this five-yard zone, a defensive
player may make contact with an eligible receiver that may be
maintained as long as it is continuous and unbroken up until a point
when the receiver is beyond the defender. The defensive player cannot
use his hands or arms to push from behind, hang onto, or encircle an
eligible receiver in a manner that restricts movement as the play
develops. Beyond this five-yard limitation, a defender may use his
hands or arms ONLY to defend or protect himself against impending
contact caused by a receiver. In such reaction, the defender may not
contact a receiver who attempts to take a path to evade him.
(b) To push or pull opponent out of the way on line of scrimmage.
(c) In actual attempt to get at or tackle runner.
(d) To push or pull opponent out of the way in a legal attempt to recover a loose ball.
(e) During a legal block on an opponent who is not an eligible pass receiver.
(f) When legally blocking an eligible pass receiver above the waist.
Exception: Eligible receivers lined up within two yards of the tackle,
whether on or immediately behind the line, may be blocked below the
waist at or behind the line of scrimmage. NO eligible receiver may be
blocked below the waist after he goes beyond the line. (Illegal cut)
Note: Once the quarterback hands off or pitches the ball to a back, or
if the quarterback leaves the pocket area, the restrictions (illegal
chuck, illegal cut) on the defensive team relative to the offensive
receivers will end, provided the ball is not in the air.
5. A defensive player may not contact an opponent above the shoulders
with the palm of his hand except to ward him off on the line. This
exception is permitted only if it is not a repeated act against the
same opponent during any one contact. In all other cases the palms may
be used on head, neck, or face only to ward off or push an opponent in
legal attempt to get at the ball.
6. Any offensive player who pretends to possess the ball or to whom a
teammate pretends to give the ball may be tackled provided he is
crossing his scrimmage line between the ends of a normal tight
offensive line.
7. An offensive player who lines up more than two yards outside his own
tackle or a player who, at the snap, is in a backfield position and
subsequently takes a position more than two yards outside a tackle may
not clip an opponent anywhere nor may he contact an opponent below the
waist if the blocker is moving toward the ball and if contact is made
within an area five yards on either side of the line.
8. A player of either team may block at any time provided it is not
pass interference, fair catch interference, or unnecessary roughness.
9. A player may not bat or punch: (a) A loose ball (in field of play)
toward his opponent's goal line or in any direction in either end zone.
(b) A ball in player possession.
Note: If there is any question as to whether a defender is stripping or
batting a ball in player possession, the official(s) will rule the
action as a legal act (stripping the ball).
Exception: A forward or backward pass may be batted, tipped, or
deflected in any direction at any time by either the offense or the
defense.
Note: A pass in flight that is controlled or caught may only be thrown
backward, if it is thrown forward it is considered an illegal bat.
10. No player may deliberately kick any ball except as a punt, dropkick, or placekick.
Forward pass
1. A forward pass may be touched or caught by any eligible receiver.
All members of the defensive team are eligible. Eligible receivers on
the offensive team are players on either end of line (other than
center, guard, or tackle) or players at least one yard behind the line
at the snap. A T-formation quarterback is not eligible to receive a
forward pass during a play from scrimmage.
Exception: T-formation quarterback becomes eligible if pass is previously touched by an eligible receiver.
2. An offensive team may make only one forward pass during each play from scrimmage (Loss of 5 yards).
3. The passer must be behind his line of scrimmage (Loss of down and five yards, enforced from the spot of pass).
4. Any eligible offensive player may catch a forward pass. If a pass is
touched by one eligible offensive player and touched or caught by a
second offensive player, pass completion is legal. Further, all
offensive players become eligible once a pass is touched by an eligible
receiver or any defensive player.
5. The rules concerning a forward pass and ineligible receivers:
(a) If ball is touched accidentally by an ineligible receiver on or behind his line: loss of five yards.
(b) If ineligible receiver is illegally downfield: loss of five yards.
(c) If touched or caught (intentionally or accidentally) by ineligible receiver beyond the line: loss of 5 yards.
6. The player who first controls and continues to maintain control of a
pass will be awarded the ball even though his opponent later
establishes joint control of the ball.
7. Any forward pass becomes incomplete and ball is dead if: (a) Pass hits the ground or goes out of bounds.
(b) Pass hits the goal post or the crossbar of either team.
(c) Pass is caught by offensive player after touching ineligible receiver.
(d) An illegal pass is caught by an offensive player.
8. A forward pass is complete when a receiver clearly possesses the
pass and touches the ground with both feet inbounds while in possession
of the ball. If a receiver would have landed inbounds with both feet
but is carried or pushed out of bounds while maintaining possession of
the ball, pass is complete at the out-of-bounds spot.
9. If an eligible receiver goes out of bounds accidentally or is
legally forced out by a defender and returns to first touch and catch a
pass, the play is regarded as an incomplete pass. Loss of 5 yards.
10. On a fourth down pass-when the offensive team is inside the
opposition's 20-yard line-an incomplete pass results in a loss of down
at the line of scrimmage.
11. If a personal foul is committed by the defense prior to the
completion of a pass, the penalty is 15 yards from the spot where ball
becomes dead.
12. If a personal foul is committed by the offense prior to the
completion of a pass, the penalty is 15 yards from the previous line of
scrimmage.
INTENTIONAL GROUNDING OF FORWARD PASS
1. Intentional grounding of a forward pass is a foul: loss of down and
10 yards from previous spot if passer is in the field of play or loss
of down at the spot of the foul if it occurs more than 10 yards behind
the line or safety if passer is in his own end zone when ball is
released.
2. Intentional grounding will be called when a passer, facing an
imminent loss of yardage due to pressure from the defense, throws a
forward pass without a realistic chance of completion.
3. Intentional grounding will not be called when a passer, while out of
the pocket and facing an imminent loss of yardage, throws a pass that
lands at or beyond the line of scrimmage, even if no offensive
player(s) have a realistic chance to catch the ball (including if the
ball lands out of bounds over the sideline or end line).
4. Intentional grounding will not be called when a screen pass is
developing and the quarterback throws the ball in the vicinity of the
receiver.
PROTECTION OF PASSER
1. By interpretation, a pass begins when the passer-with possession of
ball-starts to bring his hand forward. If ball strikes ground after
this action has begun, play is ruled an incomplete pass. If passer
loses control of ball prior to his bringing his hand forward, play is
ruled a fumble.
2. No defensive player may run into a passer of a legal forward pass
after the ball has left his hand (15 yards). The Referee must determine
whether opponent had a reasonable chance to stop his momentum during an
attempt to block the pass or tackle the passer while he still had the
ball.
3. No defensive player who has an unrestricted path to the quarterback
may hit him flagrantly in the area of the knee(s) when approaching in
any direction.
4. Officials are to blow the play dead as soon as the quarterback is
clearly in the grasp and control of any tackler, and his safety is in
jeopardy.
PASS INTERFERENCE
1. There shall be no interference with a forward pass thrown from
behind the line. The restriction for the passing team starts with the
snap. The restriction on the defensive team starts when the ball leaves
the passer's hand. Both restrictions end when the ball is touched by
anyone.
2. The penalty for defensive pass interference is an automatic first
down at the spot of the foul. If interference is in the end zone, it is
first down for the offense on the defense's 1-yard line. If previous
spot was inside the defense's 1-yard line, penalty is half the distance
to the goal line.
3. The penalty for offensive pass interference is 10 yards from the previous spot.
4. It is pass interference by either team when any player movement
beyond the offensive line significantly hinders the progress of an
eligible player or such player's opportunity to catch the ball
Offensive pass interference rules apply from the time the ball is
snapped to the time the ball is touched Defensive pass interference
rules apply from the time the ball is thrown until the ball is touched.
Actions that constitute defensive pass interference include but are not limited to:
(a) Contact by a defender who is not playing the ball and such contact restricts the receiver's opportunity to make the catch.
(b) Playing through the back of a receiver in an attempt to make a play on the ball.
(c) Grabbing a receiver's arm(s) in such a manner that restricts his opportunity to catch a pass.
(d) Extending an arm across the body of a receiver thus restricting his
ability to catch a pass, regardless of whether the defender is playing
the ball.
(e) Cutting off the path of a receiver by making contact with him without playing the ball.
(f) Hooking the receiver in an attempt to get to the ball in such a
manner that it causes the receiver's body to turn prior to the ball
arriving.
Actions that do not constitute pass interference include but are not limited to:
(a) Incidental contact by a defender's hands, arms, or body when both
players are competing for the ball, or neither player is looking for
the ball. If there is any question whether contact is incidental, the
ruling shall be no interference.
(b) Inadvertent tangling of feet when both players are playing the ball or neither player is playing the ball.
(c) Contact that would normally be considered pass interference, but the pass is clearly uncatchable by the involved players.
(d) Laying a hand on the receiver that does not restrict the receiver in an attempt to make a play on the ball.
(e) Contact by a defender who has gained position on a receiver in an attempt to catch the ball.
Actions that constitute offensive pass interference include but are not limited to:
(a) Blocking downfield by an offensive player prior to the ball being touched.
(b) Initiating contact with a defender by shoving or pushing off thus creating a separation in an attempt to catch a pass.
(c) Driving through a defender who has established a position on the field.
Actions that do not constitute offensive pass interference include but are not limited to:
(a) Incidental contact by a receiver's hands, arms, or body when both
players are competing for the ball or neither player is looking for the
ball.
(b) Inadvertent touching of feet when both players are playing the ball or neither player is playing the ball.
(c) Contact that would normally be considered pass interference, but the ball is clearly uncatchable by the involved players.
Notes:
1: If there is any question whether player contact is incidental, the ruling should be no interference.
2: Defensive players have as much right to the path of the ball as eligible offensive players.
3: Pass interference for both teams ends when the pass is touched.
4: There can be no pass interference behind or at the line of
scrimmage, but defensive actions such as tackling the receiver can
still result in a 5-yard penalty for defensive holding if accepted.
5: Whenever a team presents an apparent punting formation, defensive
pass interference is not to be called for action on the end man at the
line of scrimmage, or an eligible receiver behind the line of scrimmage
who is aligned or in motion more than one yard outside the end man of
the line. Defensive holding, such as tackling the receiver, can still
be called and result in a 5-yard penalty from the previous spot, if
accepted. Offensive pass interference rules still apply.
Backward pass
1. Any pass not forward is regarded as a backward pass. A pass parallel
to the line is a backward pass. A runner may pass backward at any time.
Any player on either team may catch the pass or recover the ball after
it touches the ground.
2. A backward pass that strikes the ground can be recovered and advanced by either team.
3. A backward pass caught in the air can be advanced by either team.
4. A backward pass in flight may not be batted forward by an offensive player.
Fumble
1. The distinction between a fumble and a muff should be kept in mind
in considering rules about fumbles. A fumble is the loss of player
possession of the ball. A muff is the touching of a loose ball by a
player in an unsuccessful attempt to obtain possession.
2. A fumble may be advanced by any player on either team regardless of whether recovered before or after ball hits the ground.
3. A fumble that goes forward and out of bounds will return to the
fumbling team at the spot of the fumble unless the ball goes out of
bounds in the opponent's end zone. In this case, it is a touchback.
4. On a play from scrimmage, if an offensive player fumbles anywhere on
the field during fourth down, only the fumbling player is permitted to
recover and/or advance the ball. If any player fumbles after the
two-minute warning in a half, only the fumbling player is permitted to
recover and/or advance the ball. If recovered by any other offensive
player, the ball is dead at the spot of the fumble unless it is
recovered behind the spot of the fumble. In that case, the ball is dead
at the spot of recovery. Any defensive player may recover and/or
advance any fumble at any time.
5. A muffed hand-to-hand snap from center is treated as a fumble.
Kicks from scrimmage
1. Any kick from scrimmage must be made from behind the line to be legal.
2. Any punt or missed field goal that touches a goal post is dead.
3. During a kick from scrimmage, only the end men, as eligible
receivers on the line of scrimmage at the time of the snap, are
permitted to go beyond the line before the ball is kicked.
Exception: An eligible receiver who, at the snap, is aligned or in
motion behind the line and more than one yard outside the end man on
his side of the line, clearly making him the outside receiver, replaces
that end man as the player eligible to go downfield after the snap. All
other members of the kicking team must remain at the line of scrimmage
until the ball has been kicked.
4. Any punt that is blocked and does not cross the line of scrimmage
can be recovered and advanced by either team. However, if offensive
team recovers it must make the yardage necessary for its first down to
retain possession if punt was on fourth down. 5. The kicking team may
never advance its own kick even though legal recovery is made beyond
the line of scrimmage. Possession only.
6. A member of the receiving team may not run into or rough a kicker
who kicks from behind his line unless contact is: (a) Incidental to and
after he had touched ball in flight.
(b) Caused by kicker's own motions.
(c) Occurs during a quick kick, or a kick made after a run, or after
kicker recovers a loose ball. Ball is loose when kicker muffs snap or
snap hits ground.
(d) Defender is blocked into kicker.
The penalty for running into the kicker is 5 yards. For roughing the
kicker: 15 yards, an automatic first down and disqualification if
flagrant.
7. If a member of the kicking team attempting to down the ball on or
inside opponent's 5-yard line carries the ball into the end zone, it is
a touchback.
8. Fouls during a punt are enforced from the previous spot (line of scrimmage).
Exception: Illegal touching, illegal fair catch, invalid fair catch
signal, and fouls by the receiving team during loose ball after ball is
kicked.
9. While the ball is in the air or rolling on the ground following a
punt or field goal attempt and receiving team commits a foul before
gaining possession, receiving team will retain possession and will be
penalized for its foul.
10. It will be illegal for a defensive player to jump or stand on any
player, or be picked up by a teammate or to use a hand or hands on a
teammate to gain additional height in an attempt to block a kick
(Penalty: 15 yards, unsportsmanlike conduct).
11. A punted ball remains a kicked ball until it is declared dead or in possession of either team.
12. Any member of the punting team may down the ball anywhere in the
field of play. However, it is illegal touching (Official's time out and
receiver's ball at spot of illegal touching). This foul does not offset
any foul by receivers during the down.
13. Defensive team may advance all kicks from scrimmage (including
unsuccessful field goal) whether or not ball crosses defensive team's
goal line. Rules pertaining to kicks from scrimmage apply until
defensive team gains possession.
14. When a team presents a punt formation, defensive pass interference
is not to be called for actions on the widest player eligible to go
behind the line. Defensive holding may be called.
Fair catch
1. The member of the receiving team must raise one arm a full length
above his head and wave it from side to side while kick is in flight.
(Failure to give proper sign: receivers' ball five yards behind spot of
signal.) Note: It is legal for the receiver to shield his eyes from the
sun by raising one hand no higher than the helmet.
2. No opponent may interfere with the fair catcher, the ball, or his
path to the ball. Penalty: 15 yards from spot of foul and fair catch is
awarded.
3. A player who signals for a fair catch is not required to catch the
ball. However, if a player signals for a fair catch, he may not block
or initiate contact with any player on the kicking team until the ball
touches a player. Penalty: snap 15 yards behind spot of foul.
4. If ball hits ground or is touched by member of kicking team in
flight, fair catch signal is off and all rules for a kicked ball apply.
5. Any undue advance by a fair catch receiver is delay of game. No
specific distance is specified for undue advance as ball is dead at
spot of catch. If player comes to a reasonable stop, no penalty. For
violation, five yards.
6. If time expires while ball is in play and a fair catch is awarded,
receiving team may choose to extend the period with one fair catch kick
down. However, placekicker may not use tee.
Foul on last play of half or game
1. On a foul by defense on last play of half or game, the down is replayed if penalty is accepted.
2. On a foul by the offense on last play of half or game, the down is
not replayed and the play in which the foul is committed is nullified.
Exception: Fair catch interference, foul following change of possession, illegal touching. No score by offense counts.
Spot of enforcement of foul
1. There are four basic spots at which a penalty for a foul is enforced:
(a) Spot of foul: The spot where the foul is committed.
(b) Previous spot: The spot where the ball was put in play.
(c) Spot of snap, pass, fumble, return kick, or free kick: The spot where the act connected with the foul occurred.
(d) Succeeding spot: The spot where the ball next would be put in play if no distance penalty were to be enforced.
Exception: If foul occurs after a touchdown and before the whistle for
a try-for-point, succeeding spot is spot of next kickoff.
2. All fouls committed by offensive team behind the line of scrimmage
and in the field of play shall be penalized from the previous spot. 3.
When spot of enforcement for fouls involving defensive holding or
illegal use of hands by the defense is behind the line of scrimmage,
any penalty yardage to be assessed on that play shall be measured from
the line if the foul occurred beyond the line.
Double foul
1. If there is a double foul during a down in which there is a change
of possession, the team last gaining possession may keep the ball
unless its foul was committed prior to the change of possession.
2. If double foul occurs after a change of possession, the defensive
team retains the ball at the spot of its foul or dead ball spot.
3. If one of the fouls of a double foul involves disqualification, that
player must be removed, but no penalty yardage is to be assessed.
4. If the kickers foul during a kick before possession changes and the
receivers foul after possession changes, the receivers will retain the
ball after enforce-ment of its foul.
Penalty enforced on following kickoff
1. When a team scores by touchdown, field goal, extra point, or safety
and either team commits a personal foul, unsportsmanlike conduct, or
obvious unfair act during the down, the penalty will be assessed on the
following kickoff.
EMERGENCIES AND UNFAIR ACTS
Emergencies-Policy
The National Football League requires all League personnel, including
game officials, League office employees, players, coaches, and other
club employees to use best effort to see that each game-preseason,
regular season, and postseason-is played to its conclusion. The League
recognizes, however, that emergencies may arise that make a game's
completion impossible or inadvisable. Such circumstances may include,
but are not limited to, severely inclement weather, natural or manmade
disaster, power failure, and spectator interference. Games should be
suspended, cancelled, postponed, or terminated when circumstances exist
such that comencement or continuation of play would pose a threat to
the safety of participants or spectators.
Authority of Commissioner's Office
1. Authority to cancel, postpone, or terminate games is vested only in
the Commissioner and the League President (other League office
representatives and referees may suspend play temporarily; see point
No. 3 under this section and point No. 1 under "Authority of Referee"
below). The following definitions apply:
Cancel: To cancel a game is to nullify it either before or after it
begins and to make no provision for rescheduling it or for including
its score or other performance statistics in League records.
Postpone: To postpone a game is (a) to defer its starting time to a
later date, or (b) to suspend it after play has begun and to make
provision to resume at a later date with all scores and other
performance statistics up to the point of postponement added to those
achieved in the resumed portion of the game.
Terminate: To terminate a game is to end it short of a full 60 minutes
of play, to record it officially as a completed game, and to make no
provision to resume it at a later date. The Commissioner or League
President may terminate a game in an emergency if, in his opinion, it
is reasonable to project that its resumption (a) would not change its
ultimate result or (b) would not adversely affect any other interteam
competitive issue.
Forfeit: The Commissioner, (except in cases of disciplinary action; see
last section on "Removing Team from Field"), League President, and
their representatives, including referees, are not authorized
unilaterally to declare forfeits. A forfeit occurs only when a game is
not played because of the failure or refusal of one team to
participate. In that event, the other team, if ready and willing to
play, is the winner by a score of 2-0.
2. If an emergency arises that may require cancellation, postponement,
or termination (see above), the highest ranking representative from the
Commissioner's office working the game in a "control" capacity will
consult with the Commissioner, League President, or game-day duty
officer designated by the League (by telephone, if that person is not
in attendance) concerning such decision. If circumstances warrant, the
League representative should also attempt to consult with the weather
bureau and with appropriate security personnel of the League, club,
stadium, and local authorities. If no representative from the
Commissioner's office is working the game in a "control" capacity, the
referee will be in charge (see "Authority of Referee" below).
3. In circumstances where safety is of immediate concern, the
Commissioner's-office representative may, after consulting with the
referee, authorize a temporary suspension in play and, if warranted,
removal of the participants from the playing field. The representative
should be mindful of the safety of spectators, players, game officials,
nonplayer personnel in the bench areas, and other field-level personnel
such as photographers and cheerleaders.
4. If possible, the League-office representative should consult with
authorized re- presentatives of the two participating clubs before any
decision involving cancellation, postponement, or termination is made
by the Commissioner or League President.
5. If the Commissioner or League President decides to cancel, postpone,
or terminate a game, his representative at the game or the game-day
duty officer will then determine the method(s) for announcing such
decision, e.g., by public-address announcement over referee's wireless
microphone, by public-address announcement by home club, or by
communication to radio, television, and other news media.
Authority of referee
1. If a referee determines that an emergency warrants immediate removal
of participants from the playing field for safety reasons, he may do so
on his own authority. If, however, circumstances allow him the time, he
must reach the highest ranking full-time League office representative
working at the game in a "control" capacity or the game-day duty
officer designated by the League (by telephone, if that person is not
in attendance) and discuss the actual or potential emergency with such
representative or duty officer. That representative or duty officer
then will make the final decision on removal of participants from the
field or obtain a decision from the Commissioner or League President.
2. If a referee removes participants from the playing field under No. 1
above, he may order them to their respective bench areas or to their
locker rooms, whichever is appropriate in the circumstances.
3. After appropriate consultation under No. 1 above, the referee must
advise the two participating head coaches of the nature of the
emergency and the action contemplated (if the decision has not yet been
reached) or of the final decision.
4. The referee must not, before a decision is reached, make an
announcement on his microphone concerning the possibility of a
cancellation, postponement, or termination unless instructed to do so
by an appropriate representative of the Commissioner's office.
5. The referee must not discuss a forfeit with head coaches or club
personnel and must not use that term over the referee's microphone (see
definition of forfeit under No. 1 of "Authority of Commissioner's
Office" above).
6. The referee must not assess an unsportsmanlike-conduct penalty on
the home team for actions of fans that cause or contribute to an
emergency.
7. The referee should be mindful of the safety of not only players and
officials, but also of the spectators and other nonparticipants.
8. If an emergency involves spectator interference (for example,
nonparticipants on the field or thrown objects), the referee
immediately should contact the appropriate club or League
representative for additional security assistance, including, if
applicable, involvement of the League's security representative(s)
assigned to the game.
9. The referee may order the resumption of play when he deems
conditions safe for all concerned and, if circumstances warrant, after
consultation with appropriate representatives of the Commissioner's
office.
10. Under no circumstances is the referee authorized to cancel,
postpone, terminate, or declare forfeiture of a game unilaterally.
PROCEDURES FOR STARTING AND RESUMING GAMES
Subject to the points of authority listed above, League personnel and
referees will be guided by the following procedures for starting and
resuming games that are affected by emergencies.
1. If, because of an emergency, a regular-season or postseason game is
not started at its scheduled time and cannot be played at any later
time that same day, the game nevertheless must be played on a
subsequent date to be determined by the Commissioner.
2. If an emergency threatens to occur during the playing of a game (for
example, an incoming tropical storm), the starting time of the game
will not be moved to an earlier time unless there is clearly sufficient
time to make an orderly change.
3. All games that are suspended temporarily and resumed on the same
day, and all suspended games that are postponed to a later date, will
be resumed at the point of suspension. On suspension, the referee will
call timeout and make a record of the following: team possessing the
ball, direction in which its offense was headed, position of the ball
on the field, down, distance, period, time remaining in the period, and
any other pertinent information required for an orderly and equitable
resumption of play.
4. For regular-season postponements, the Commissioner will make every
effort to set the game for no later than two days after its originally
scheduled date and at the same site. If unable to schedule at the same
site, he will select an appropriate alternative site. If it is
impossible to schedule the game within two days after its original
date, the Commissioner will attempt to schedule it on the Tuesday of
the next calendar week. The Commissioner will keep in mind the
potential for competitive inequities if one or both of the involved
clubs has already been scheduled for a game close to the Tuesday of
that week (for example, a Thursday game).
5. For postseason postponements, the Commissioner will make every
effort to set the game as soon as possible after its originally
scheduled date and at the same site. If unable to schedule at the same
site, he will select an appropriate alternative site.
6. Whenever postponement is attributable to negligence by a club, the
negligent club is responsible for all home club costs and expenses,
including, subject to approval by the Commissioner, gate receipts and
television-contract income. [See Section 19.11 (C) of the NFL
Constitution and Bylaws.]
7. Each home club is strictly responsible for having the playing
surface of its stadium well maintained and suitable for NFL play.
UNFAIR ACTS
Commissioner's authority
The Commissioner has sole authority to investigate and to take
appropriate disciplinary or corrective measures if any club action,
nonparticipant interference, or emergency occurs in an NFL game which
he deems so unfair or outside the accepted tactics encountered in
professional football that such action has a major effect on the result
of a game.
No club protests
The authority and measures provided for in this section (UNFAIR ACTS)
do not constitute a protest machinery for NFL clubs to dispute the
result of a game. The Commissioner will conduct an investigation under
this section only to review an act or occurrence that he deems so
unfair that the result of the game in question may be inequitable to
one of the participating teams. The Commissioner will not apply his
authority under this section when a club registers a complaint
concerning judgmental errors or routine errors of omission by game
officials. Games involving such complaints will continue to stand as
completed.
Penalties for unfair acts
The Commissioner's powers under this section (UNFAIR ACTS) include the
imposition of monetary fines and draft choice forfeitures, suspension
of persons involved, and, if appropriate, the reversal of a game's
result or the rescheduling of a game, either from the beginning or from
the point at which the extraordinary act occurred. In the event of
rescheduling a game, the Commissioner will be guided by the procedures
specified above ("Procedures for Starting and Resuming Games" under
EMERGENCIES). In all cases, the Commissioner will conduct a full
investigation, including the opportunity for hearings, use of game
videotape, and any other procedures he deems appropriate.
Removing team from field No player, coach, or other person affiliated
with a club may remove that club's team from the field during the
playing of any game, including preseason, except at the direction of
the referee. Any club violating this rule will be subject to
disciplinary action by the Commissioner, including possible game
forfeiture and sole liability for financial losses suffered by the
opposing club and any other affected member clubs of the League. [See
Section 9.1 (E) of the NFL Constitution and Bylaws.]
Source: http://www.nfl.com/news/rulesdigest.html
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