|
The salary cap is the absolute maximum each club may spend on player
salaries in a capped year. For 2005, that amounts to 65.5 percent of
league-wide "Defined Gross Revenues" (divided by 32 teams from 2004)
made up of pre-season, regular season, and post-season gate receipts
and radio and television rights. (In 2003, the percentage was 64.25%,
and in 2004 it rose slightly to 64.75% of said revenues.) The salary
cap remains in effect at all times, although certain exceptions make it
appear as though it's not being applied at times.
A team may not exceed this cap with the salaries of players that are
under contract and on their roster. If a team does exceed the salary
cap at any time, the NFL can waive players from the team, starting with
those earning the lowest salaries, until the team's payroll has fallen
under the cap. In addition, the NFL may fine a team up to $1 million
per day for exceeding the cap.
Teams must spend at least $67.3 million under the cap rules.
Only players under contract count toward the salary cap. Free agents do
not count toward the cap until they sign a contract with the team.
Often it may appear that the cap is not in effect. How, for example,
can teams have up to 80 players on the roster (in training camp) yet
not exceed the cap? Here's the explanation.
From February 24 to the day before the season begins, a club's top 51
salaried players count towards the cap, plus pro-rated signing bonuses,
incentives, etc., but not base salaries of other players on the roster
up to 80. Thereafter, not all salaries on a club's roster count toward
the cap. The maximum salary cap for 2005 is now expected to be about
$85.5 million per club.
To get around the cap, teams typically structure their player contracts
in such a way that much of the money is designated as "signing" or
"roster" bonuses, or "incentive clauses." A signing bonus or roster
bonus does count toward the cap but is prorated over the length of the
contract, even though the entire bonus has been paid in cash "up front"
to the player. When you read about a player and team agreeing to
restructure a contract, it virtually always means that the player has
agreed to convert at least a good part of his coming season's base
salary into a signing bonus.
Incentive clauses are often made easy to reach as an indirect means of
playing a player more while keeping his "base salary" low. Too easy to
reach, however, and they're likely to be considered salary by the NFL,
which must approve all contracts. (Incentives adjudged likely to be
earned are counted against the cap.) For instance, if Drew Bledsoe,
who's big and known for being immobile, had an incentive clause paying
him $1 million for each game he started, the NFL would almost certainly
rule that such payments are salary rather than genuine incentives,
since Bledsoe has been a starter for many years. But a clause paying
Bledsoe a bonus if he rushes for 500 yards would be legitimate, since
he's known for his lack of mobility.
There are many additional rules, some of them highly technical. An
example is the so-called " Deion Sanders rule" that was enacted after
Dallas owner Jerry Jones gave Sanders a (then- )astronomical $13
million signing bonus, combined with base salaries of the then-minimum
salary of $178,000 for the first three years. The new rule states that
the first three years of any player's salary must equal the prorated
amount of the signing bonus. The intent is to restrict circumvention of
the salary cap.
Here's another little-known technicality. Those "likely to be earned"
incentives mentioned above? Well, when they're not reached, they become
cap credits the following year, which can mean a hidden bonanza for an
underachieving franchise. A team that plays poorly, and which writes
incentives into many of its player contracts, may actually reap a
reward the year after. Case in point: the 2004 Vikings, who are an
astounding $33 million under the cap. In actuality, the Vikings' cap is
almost $95 million, because Minnesota gets more than $14 million in cap
credits this year for "likely to be earned" incentives that weren't
earned by their players in 2003.
Player benefits currently are $12,156,000 per club above the salary cap number.
Past salary cap amounts were as follows:
|
Year
|
Salary Cap (per club)
|
|
2004
|
$80,582,000
|
|
2003
|
$75,007,000
|
|
2002
|
$71,100,000
|
|
2001
|
$67,400,000
|
|
2000
|
$62,172,000
|
|
1999
|
$58,353,000
|
|
1998
|
$52,388,000
|
|
1997
|
$41,450,000
|
|
1996
|
$40,777,000
|
|
1995
|
$37,100,000
|
|
1994
|
$34,600,000
|
The minimum salary structure for 2005 is as follows:
|
Years
|
Salary
|
|
Rookies
|
$230,000
|
|
Second-year players
|
$305,000
|
|
Third-year
|
$380,000
|
|
Fourth-year
|
$455,000
|
|
Fifth- through seventh-year
|
$540,000
|
|
Eighth- through tenth-year
|
$665,000
|
|
10 or more years
|
$765,000
|
Finally, there is a rule promulgated by the league, designated "Cap
Relief For Veterans," which allows teams to sign players with more than
four years of experience to one-year contracts and have those contracts
count for only $450,000 under the cap. Suppose that a 10-year veteran
signs a one-year deal. He will make $765,000 (the minimum salary), but
the team that signs him only has to count $450,000 against its cap. Any
player receiving this benefit can receive a maximum signing bonus of
$25,000.
Sources: VertGame.com
|